JavaCAD
eu.mihosoft.vrl.v3d.Extrude Member List

This is the complete list of members for eu.mihosoft.vrl.v3d.Extrude, including all inherited members.

bezier(CSG slice, ArrayList< Double > controlA, ArrayList< Double > controlB, ArrayList< Double > endPoint, int numSlices)eu.mihosoft.vrl.v3d.Extrudestatic
bezier(ArrayList< CSG > s, ArrayList< Double > controlA, ArrayList< Double > controlB, ArrayList< Double > endPoint)eu.mihosoft.vrl.v3d.Extrudestatic
bezierToTransforms(Vector3d controlA, Vector3d controlB, Vector3d endPoint, int iterations)eu.mihosoft.vrl.v3d.Extrudestatic
bezierToTransforms(List< Vector3d > parts, int iterations)eu.mihosoft.vrl.v3d.Extrudestatic
bezierToTransforms(BezierPath pathA, BezierPath pathB, int iterations, Vector3d controlA, Vector3d controlB)eu.mihosoft.vrl.v3d.Extrudestatic
bezierToTransforms(Vector3d start, Vector3d controlA, Vector3d controlB, Vector3d endPoint, int iterations)eu.mihosoft.vrl.v3d.Extrudestatic
byPath(List< List< Vector3d >> points, double height)eu.mihosoft.vrl.v3d.Extrudestatic
byPath(List< List< Vector3d >> points, double height, int resolution)eu.mihosoft.vrl.v3d.Extrudestatic
Extrude()eu.mihosoft.vrl.v3d.Extrudeprivate
extrusionEngineeu.mihosoft.vrl.v3d.Extrudeprivatestatic
fromDouble(ArrayList< Double > controlA)eu.mihosoft.vrl.v3d.Extrudeprivatestatic
getExtrusionEngine()eu.mihosoft.vrl.v3d.Extrudestatic
hull(ArrayList< CSG > s, ArrayList< Transform > p)eu.mihosoft.vrl.v3d.Extrudestatic
hull(CSG c, ArrayList< Transform > p)eu.mihosoft.vrl.v3d.Extrudestatic
isCCW(Polygon polygon)eu.mihosoft.vrl.v3d.Extrudestatic
linear(ArrayList< CSG > s, ArrayList< Double > endPoint)eu.mihosoft.vrl.v3d.Extrudestatic
linear(CSG s, ArrayList< Double > endPoint, int numSlices)eu.mihosoft.vrl.v3d.Extrudestatic
move(ArrayList< CSG > slice, ArrayList< Transform > p)eu.mihosoft.vrl.v3d.Extrudestatic
move(CSG slice, ArrayList< Transform > p)eu.mihosoft.vrl.v3d.Extrudestatic
moveAlongProfile(CSG object, List< List< Vector3d >> points, int resolution)eu.mihosoft.vrl.v3d.Extrudestatic
moveBezier(CSG slice, ArrayList< Double > controlA, ArrayList< Double > controlB, ArrayList< Double > endPoint, int numSlices)eu.mihosoft.vrl.v3d.Extrudestatic
moveBezier(ArrayList< CSG > slice, ArrayList< Double > controlA, ArrayList< Double > controlB, ArrayList< Double > endPoint)eu.mihosoft.vrl.v3d.Extrudestatic
moveBezier(CSG slice, BezierPath pathA, int numSlices)eu.mihosoft.vrl.v3d.Extrudestatic
moveBezier(CSG slice, BezierPath pathA, BezierPath pathB, int iterations)eu.mihosoft.vrl.v3d.Extrudestatic
normalizedX(Vector3d v1, Vector3d v2)eu.mihosoft.vrl.v3d.Extrudeprivatestatic
pathToTransforms(List< List< Vector3d >> points, int resolution)eu.mihosoft.vrl.v3d.Extrudestatic
points(Vector3d dir, List< Vector3d > points)eu.mihosoft.vrl.v3d.Extrudestatic
points(Vector3d dir, Vector3d... points)eu.mihosoft.vrl.v3d.Extrudestatic
polygons(Polygon polygon1, Number zDistance)eu.mihosoft.vrl.v3d.Extrudestatic
polygons(Polygon polygon1, Polygon polygon2)eu.mihosoft.vrl.v3d.Extrudestatic
polygons(eu.mihosoft.vrl.v3d.Polygon polygon1, ArrayList< Transform > transforms)eu.mihosoft.vrl.v3d.Extrudestatic
polygons(eu.mihosoft.vrl.v3d.Polygon polygon1, Transform... transformparts)eu.mihosoft.vrl.v3d.Extrudestatic
revolve(CSG slice, double radius, int numSlices)eu.mihosoft.vrl.v3d.Extrudestatic
revolve(Polygon poly, int numSlices)eu.mihosoft.vrl.v3d.Extrudestatic
revolve(Polygon poly, double radius, int numSlices)eu.mihosoft.vrl.v3d.Extrudestatic
revolve(CSG slice, double radius, double archLen, int numSlices)eu.mihosoft.vrl.v3d.Extrudestatic
revolve(CSG slice, double radius, double archLen, List< List< Vector3d >> points, int numSlices)eu.mihosoft.vrl.v3d.Extrudestatic
setExtrusionEngine(IExtrusion extrusionEngine)eu.mihosoft.vrl.v3d.Extrudestatic
toCCW(List< Vector3d > points)eu.mihosoft.vrl.v3d.Extrudestatic
toCCW(Polygon concave)eu.mihosoft.vrl.v3d.Extrudestatic
toTransform()eu.mihosoft.vrl.v3d.Extrudeprivate