angle(Vector3d v) | eu.mihosoft.vrl.v3d.Vector3d | |
clone() | eu.mihosoft.vrl.v3d.Vector3d | |
cross(Vector3d a) | eu.mihosoft.vrl.v3d.Vector3d | |
dividedBy(double a) | eu.mihosoft.vrl.v3d.Vector3d | |
dot(Vector3d a) | eu.mihosoft.vrl.v3d.Vector3d | |
equals(Object obj) | eu.mihosoft.vrl.v3d.Vector3d | |
hashCode() | eu.mihosoft.vrl.v3d.Vector3d | |
lerp(Vector3d a, double t) | eu.mihosoft.vrl.v3d.Vector3d | |
magnitude() | eu.mihosoft.vrl.v3d.Vector3d | |
minus(Vector3d v) | eu.mihosoft.vrl.v3d.Vector3d | |
negated() | eu.mihosoft.vrl.v3d.Vector3d | |
normalized() | eu.mihosoft.vrl.v3d.Vector3d | |
orthogonal() | eu.mihosoft.vrl.v3d.Vector3d | |
plus(Vector3d v) | eu.mihosoft.vrl.v3d.Vector3d | |
serialVersionUID | eu.mihosoft.vrl.v3d.Vector3d | privatestatic |
test(Object obj, double epsilon) | eu.mihosoft.vrl.v3d.Vector3d | |
times(double a) | eu.mihosoft.vrl.v3d.Vector3d | |
times(Vector3d a) | eu.mihosoft.vrl.v3d.Vector3d | |
toObjString() | eu.mihosoft.vrl.v3d.Vector3d | |
toObjString(StringBuilder sb) | eu.mihosoft.vrl.v3d.Vector3d | |
toStlString() | eu.mihosoft.vrl.v3d.Vector3d | |
toStlString(StringBuilder sb) | eu.mihosoft.vrl.v3d.Vector3d | |
toString() | eu.mihosoft.vrl.v3d.Vector3d | |
transform(Transform transform) | eu.mihosoft.vrl.v3d.Vector3d | |
transform(Transform transform, double amount) | eu.mihosoft.vrl.v3d.Vector3d | |
transformed(Transform transform) | eu.mihosoft.vrl.v3d.Vector3d | |
transformed(Transform transform, double amount) | eu.mihosoft.vrl.v3d.Vector3d | |
UNITY | eu.mihosoft.vrl.v3d.Vector3d | static |
Vector3d(double x, double y, double z) | eu.mihosoft.vrl.v3d.Vector3d | |
Vector3d(Number x, Number y, Number z) | eu.mihosoft.vrl.v3d.Vector3d | |
Vector3d(double x, double y) | eu.mihosoft.vrl.v3d.Vector3d | |
Vector3d(Number x, Number y) | eu.mihosoft.vrl.v3d.Vector3d | |
x(double x) | eu.mihosoft.vrl.v3d.Vector3d | static |
X_ONE | eu.mihosoft.vrl.v3d.Vector3d | static |
xy(double x, double y) | eu.mihosoft.vrl.v3d.Vector3d | static |
xy(Number x, Number y) | eu.mihosoft.vrl.v3d.Vector3d | static |
xyz(double x, double y, double z) | eu.mihosoft.vrl.v3d.Vector3d | static |
xyz(Number x, Number y, Number z) | eu.mihosoft.vrl.v3d.Vector3d | static |
y(double y) | eu.mihosoft.vrl.v3d.Vector3d | static |
Y_ONE | eu.mihosoft.vrl.v3d.Vector3d | static |
z(double z) | eu.mihosoft.vrl.v3d.Vector3d | static |
Z_ONE | eu.mihosoft.vrl.v3d.Vector3d | static |
ZERO | eu.mihosoft.vrl.v3d.Vector3d | static |